Skip to main content

Horizon Forbidden West Proves: Read is stupid

Horizon Forbidden West offers a fantastic post-apocalyptic world in which there is something exciting everywhere. However, in the design of the Open World, the PS5 hits nevertheless commits a well-known mistake.

A comment by Gregor Elsholz

The Open World of Horizon Forbidden West surrounds a scary beauty. A yearning echo of a arrogant and tragically failed civilization. A ghost of our own future. The ruins of humanity, which were recalled by nature and populated by mechanical high-tech animals, offer a unique atmosphere - but instead of reacting them on me, the game will constantly force me to read dry text messages.

Horizon Forbidden West: World Building Between the Lines

In Horizon Forbidden West, as in its predecessor Zero Dawn, data points are hidden everywhere, which report from the fight of long-lasted souls to make the world more livelier - but they usually occur in extremely minimalist text form ** and often stack themselves Also still in unmotivated data heaps on certain places.

These data points give the feeling as if I would read more, sometimes less interesting emails of people I would never meet. Of course, I learn something about her, but because they are only facial and voiceless stencils , I forget their experiences directly again - and thus the world will not be more alive for me for me.

In the video we show you everything you need about Horizon Forbidden West:

PS5-HIT shows well-known open-world weakness

No, Get Woke-Go Broke Bros Are NOT Review Bombing Horizon Forbidden West

Some of the data points in Horizon Forbidden West may even tell about exciting stories. But it is the way you want to submit these stories that in an interactive and visual medium does not appear attractive or temporary, although many other open-world games come precisely the same sin.

As if the PS5 game itself would be this opinion, Ironically, Horizon Forbidden West is showing an exemplary, as World Building is possible on a skilful way : The viewpoints offer players through holograms a painful nostalgic insight into the world of Ancestors and the records of audio data points and tickups are significantly more exciting and more immersive.

Skyrim, Tomb Raider, Mass Effect: Too much text in the game

Unfortunately, World Building is still much too often treated in text form in video games. Pretty much all the big names of Tomb Raider over Skyrim to Mass Effect have often used in recent years often EllenLange text messages in every imaginable form to convey background info with the wooden hammer - the medium of nature is suitable for a lot More for audiovisual telling.

In Horizon Forbidden West, I have now stopped opening the text data points. Instead, I let me tell myself the fate of the world through the stories that were important to developers guerrilla games important enough to map them or depict as holograms. All the emails, correspondence, diaries and other excuses for info dumps have been spilled for me at the end of the world - which gives the atmosphere of Horizon Forbidden West an even more mystical touch.

Comments

Popular posts from this blog

15 Amazing Video Game Discs Facts that you need to know - Gamerdo - Video Pavel News, Instructions, Exemplary procedures, reviews and culture

CDs, DVDs and Blu-rays are an integral part of the game history and get some surprising secrets. Previous Next Page 1 of 15 "SNES-CD" or "Play Station" Before the Playstation brand has been launched at all, Nintendo turned to Sony to create a CD-ROM add-on for the SNES console. Of course, Sony wanted to develop a separate console that supports SNES cassettes and own games CDs. Although the "Play Station" on the CES 1991 should be announced, Nintendo later retired from the contract and canceled all work with Sony, as well known that the latter would have control over all SNES CD-ROM titles. Through a series of twists, including Sony, who approaches Sega and deal with Nintendo under the name "Play Station", the company was newly founded and the PlayStation, from which we knew and we love, became Japan in December 1994 released. Subsequently, it met in September 1995 in North America and Europe. Final Fantasy 7, Dragon Quest 7 on PS One In the...

The Guide of the Division 2 Warlords of New York - How to reach Level 40 and SHD

Infinite Progression is your new friend - that means in the new extension. Many things have changed Die Division 2: Warlords of New York , key among them is progress. The maximum upper limit is now at 40, the new upper limit for Gear Score at 515. How do you reach level 40? So you brauche Warlords of New York to achieve this point, but the main story should be enough to bring you there. If you have pre-ordered the extension, you will receive a free character boost. However, this only serves to bring a low level character at level 30. New players who only want to play the new extension, you may want to use SHD system Let's talk more about the new Infinite Progression system or the SHD system. Consider it as diablo 3's paragon system. After you have reached the maximum upper limit of 40, you will continue to increase in four main categories instead of Field Proficiency Caches. These are offense, which consist of headshaft damage, critical hit chance and critical strateg...

School for Gamers: Calendar, Schedules and date of all videos

YouTube Part of the US conglomerate Alphabet In the first half of 2021, it recorded more than 800,000 million visualizations related to video games, among which are fragmented in 90 million hours of live transmission and up to 250 million of hours of content on demand globally. Community growth To promote the content creators of this category, the Californian company million visualizations of November 23 and until December 2, will make a new version of the already known School for creators under the name School for Gamers What kind of content will we find at school for Gamers? These training modules, however, free and open, will seek to communicate all the possibilities that the platform provides to generate content on gaming. The workouts will be broadcmillion visualizationst live on the channel of creators of YouTube and then will be available million visualizations videos on demand to be able to consult them at any time. Panelists These modules will have a panel of content ...