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[Interview] Paragon, one axis of MOBA by strengthening convenience and strategy

Net marble will participate in 'G-Star 2022' held in BEX CO, Susan from 17th to 20th and demonstrate four works. Among them, the PC 3D MOB TPS 'Paragon: The Over frame' was also included. Net marble has been a mobile-oriented portfolio since Seven Knights, but has been challenging the PC game market in earnest by expanding its new lineup by acquiring and joining the development team over the past few years.

Paragon

What will the first step, Paragon: The Over frame, will provide users with their final tests and G-Star ahead of their launch? In addition, the feedback and the feedback of this test were able to listen to the story of Net marble F & C's Choir Longhorn PD, who attended the G-Star demonstration.

■ From over prime to paragon, further upgrade

Q. What is the direction that the game has changed in the original paragon? And why did you set it like that?

The overall fun of the game is already verified in Epic Games's Paragon. However, it has improved speed, tension, and strategic elements to suit the trend these days to enhance the completeness of the game.

Q. In addition to the recent change of game name, did you collaborate with Epic Games in the development process? If there was a collaboration, how did it proceed?

There are many developers from Epic Games in the development team, and as the game is being developed using Unreal Engine, we are conducting various collaboration with Epic Games directly and indirectly. Through this, it has been transferred to Paragon Trademarks and used the title of 'Paragon: The Over frame', and many collaborations, including the entry of the Epic Store.

Q. What is the focus of making new heroes?

= First, we are developing the lack of positions for balance with existing heroes, and we are also producing heroes in consideration of the overall worldview. It is also being produced in consideration of the personality of each hero and the harmony of the skill.

Q. In addition to the old paragon's character, there are also original characters.

= In Paragon: The Overtime, the original character Jenna appears. Jena is wearing a stylish tech wear costume for the concept of a character with an intelligent and youthful inner. This aimed at sporty charm and futuristic idol feeling. Adele also designed a sporty and bouncing character from the existing weight paragon image to make it a wider and more diverse experience. It is a character that utilizes a deadly image, as there is a thorn in roses with colorful gimmicks and appearance. If you select a skin, you can be a female character who can show a variety of charms. In addition, various original heroes are being prepared and will be released later.

Q. Are you preparing for another strategic means or object in addition to the portal that connects the solo line and the duo line?

Currently, various objects are planned and will be developed and verified at the right time while identifying the trends of users. Existing objects will also continue to improve.

Q. Eliza is a hero who shoots like a long-range dealer, why is it a magical hero?

Belief has the concept of an acquired caster that uses magic ability using mechanical engineering. Therefore, Belief's gun is also one of the numerous combat supplies. Belief's flat attack motion, like other ranged dealer heroes, is very ahead of the heart scan frame (immediately hit by the button), making it possible to use it as a long-range dealer. However, there is a penalty for the skill coefficient.

Q. Is there another hero who has changed roles like light?

= The existing paragon hero will be reworked as needed, including the change of role group as a new hero. We will guide you to the existing paragon heroes.

Q. A lot of new heroes have been added than the last test. I think I was busy inside. How much hero is the goal to have the number of heroes?

In this G-Star Build, 27 heroes will be prepared, and the goal is to add an existing paragon hero a month. It is also planning to add an original hero every three months.

■ 3D TPS+MOB, supplementary measures and feedback to help you understand that strange genre

Q. I am worried about the factors that can be felt as a barrier to entry, such as negative experience and unfamiliar point of view, such as the existing MOB.

= Due to the nature of the MOB genre, it is necessary to be used to the rule and collaboration of the game, and the users who are not familiar with the genre will have some barriers to entry.

To compensate for this, we have strengthened the overall tutorial contents such as video production for beginners to check the basic concepts, systems, and flow of the game, and beginners are essential through the homepage and various guide pages on the homepage and steam/Epic Games platform. Guide content is developed in various ways, including the key content to be familiar with. In addition, as the cooperative team play is a genre, we will continue to guide other users in the game and manners to keep.

Through this, we will naturally respond to the fun and enjoy the fun of the TPS MOB genre.

Q. I think competing games are not only practicing directly, but also seeing community attacks or playing and learning other users. I am curious about this strategy.

= From beginner users to skilled users, we will plan a customized guide to cover every1. For beginners, we have strengthened the overall tutorial contents such as video production for beginners to check the basic concepts, systems, and flow of the game for beginners. Guide content is developed in various ways, including the key content to be familiar with. In addition, the super play video for the motivation of users will also be provided.

Through this, we will naturally respond to the users' fun and enjoy the fun of 'Paragon: The Over frame'.

Q. The tutorial and item build UI were still hard to understand. I would like to listen to what plans are for further improvements until the launch.

= The tutorial is in additional reinforcement and improvement. Currently, the basic game method, useful functions, and the introduction of the battlefield have been developed, and tutorials for neutral monsters, prime spirits, and prime guardians are also under development. In addition, the company is developing a smart purchase system related to the item, opening a store to open the store and automatically purchased to the base. Item builds are also being improved by gathering opinions from users.

Q. What was the hardest thing about developing?

= We have focused on developing gameability that can be satisfied as many users as possible. I had a hard time in a limited time to derive the maximum results. This is thought to be a grievance that other developers are also experiencing.

Q. What is the main change in this final test? What would you say about the ongoing final test user response?

First, the game name was changed to Paragon: The Over frame. In addition, major game components have been greatly changed, including nine new characters (including Jenna), adding new map lights, introducing competition mode, adding significant monsters in the game, and balance adjustment of each hero. Existing beta test users will be able to enjoy a completely different game.

Through the final test, many users who are newly experienced with the voice of improved games with more expectations are also sent a positive voice that is a game full of action using familiar rules.

Q. He said he would strengthen his speed at the second CBT, but it seems to be below the average pace of Korean gamers. Are you satisfied with the speed of early access builds?

= There are many opinions on speed. While there is an opinion that it is a bit slow in Korea, there was also feedback that it was a bit faster in global. The Tempo is relatively faster with the reorganized object systems and hero balance in the final test, but we will converge the overall feedback so that the user can satisfy the maximum.

Q. What are the regional reactions to OBT? What was the common feedback from common, and what is the most impressive feedback?

= In general, the overall optimization was well-optimized compared to the existing tests, and it received feedback that the game is being well implemented even though it is not high. In addition, the tutorial has made it easier to understand the game, and received a common feedback that the game UI has increased overall readability. In addition, existing paragon users were also able to receive a positive answer that they resurrected the paragon of Epic Games.

■ In the December early access, paragon and tasks before and after G-Star

Q. What is your service plan after the final test?

= The beta test has been conducted twice in the past, and the final test began around the 11th. Through this, we will listen to feedback from users around the world, reflect and further verify in-game and further verification. Early access has been planned after the final test, and the company will also start developing console versions through stable services.

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