The Xbox division wants to discover new tools to accelerate the testing process of its projects. This is sured Matt Booty , leader of xbox game studios, in an open talk during the Pax West 2022. In his statements he feeds that the current methodology does not allow them to reach the speed they would like.
A bot in front of a human: thus sees the future Matt Booty
Some of the processes we have do not reach the same speed at which we make our contents, says Booty. One of them is the test . One of the big differences between a game and a movie is that if you work in a movie and you say ‘hey, we are going to shorten this end, we will edit and eliminate such a scene’, usually that does not break anything from the beginning of the movie. However, if you have a game ready to publish and a designer comes to say 'I have this little new function, I will only change the color of this thing', suddenly somehow everything bursts and now the first 10 minutes of the game does not They can be played.
Booty points out that every time they add something new they must test the full game again and again. The search to expedite processes using artificial intelligence and automated learning is something that he h already transferred to Microsoft engineers. What I always tell the boys of ia every time I find them is ‘ help me to discover how I can use a bot out to test a game ’. The director continues to argue: I would love to start 10,000 stays of a cloud game, 10,000 copies of the game running, turn on a bot out for the whole night to try the game and have a report ready the next morning. That would be transformative.
To which Booty pires reduces the costs of keeping a quality control team and all that this entails. In recent months, other editors have been immersed in the controversy on this issue, is the ce of Blizzard Activision, where this year they announced that they would make almost 1,100 people fixed that so far remained in temporary positions.
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