A few days ago, Developer Studio Guerrilla Patch 1.09 has released Horizon Forbidden West. In the patch notes to the update, everyone is still listening to such a small bug fix, but a new feature does not mention any mention. This has now been revealed by a fan on Reddit and is now officially confirmed by the developer studio.
Simplifies you the Open World Shaking
This is new: Every time Aloy picks up a stone or a branch, it's extra squat. Although this keeps the protagonist fit, it can go on the nerves after several hours in the forbidden west. Not anymore! In the general settings, there is now the new menu item "Lifting animations". Turns them off, Aloy just continues and lifts items in passing or even-race.
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This causes the option: The animation lock applies only to single items that are on the ground. If your machines, animals or treasure chests out, you still have to bend you. That's what the whole works on a mount and under water.
That's why it makes sense: At the beginning of the game it is still great to marvel at the buttery animations of Aloy. But Horizon Forbidden West is a massive game, and after dozens of hours each saved second facilitates the gaming experience immensely. Whether guerrillas came to the idea, or maybe we do not know about an eye on Elden Ring.
What Forbidden West Everything has to offer, you see in the test video:
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- Elden Ring and Horizon in the ranking: So big are the maps really
This is otherwise in the update 1.09
Patch 1.09 mainly takes care of the correction of errors. Various quests that previously had a problem work properly. Especially important: It is now finally possible for all to lift the percentage in Horizon Forbidden West to 100. Incidentally, there are still various optimizations, which will further improve the loading times.
You knew you from the new function in Horizon Forbidden West?
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