Path of Expatriation is an action-RPG video clip game situated in a world of Dark Dream. It is developed as well as created in New Zealand by the Independent Studio Grinding Equipment Games (EN). In his systems of play, his ambience and his visuals design, he is really near Diablo II. Course of Expatriation is a free-to-play game, that is, without subscription or first purchase, freely downloadable however offering the opportunity of making micro-transactions in the game. The video game is consistently upgraded with extensions.
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Even if the 1.1 update New World brought some positive points, this in no way eliminates the negative aspects that sweep the daily lives of the players. Whether you try to create, add new bugs, return old errors, latency game becomes much more difficult to find chests... Players have the feeling that the developers want to discourage them. This phenomenon seems to be occurring in older players, but also in new players.
The rib of the coffers displeasing
At the same support that passion9000 on Reddit, note the patch is not a fair game for players who have not been maximized before the upgrade. Since the coffers have been nerfed, it becomes difficult for some players to polish some of his most serviceable features. In some areas there is a high concentration of players far mean these places, so sometimes it is very difficult to improve our character. Different buses compete for monsters, which can override the rate of decline of smaller players.
Along with this nerf, players wonder about improving craftsmanship. In doing even more complicated tasks, players feel they are against the wall against rivals who have taken the lead and have reaped its raw material before. It is starting to form a glass roof and players think they have the bitter feeling that the developers have made these changes only to add more playing time.
Clearly, the players who took the lead before this patch note and are not really undervalued, but most of the other players who took longer to level up those who feel aggrieved by these changes. As endorsed by Reddit user, an improved score level equipment or new elements could have been more than enough maximized to ensure that players had much to do. Reducing means having things is not the right solution, especially when some have maximized.
Handicrafts strongly discouraged
Although manualidad take a little more consistency, it is true that leveling becomes twice as complicated if we have fun doing calculations. For example, he was notified that the kitchen was sufficient to create 508 large meals to level from level 150 to 200. The present state of turns handicrafts to us to see that from now 1070 hearty meals to level are needed. 150 to 200. As a result, the vessel has become twice as difficult to assemble, even if it becomes much more consistent in the resources needed to produce goods.
Also on Reddit, throwaway312225 says both new players and old are discouraged by these changes. Along with the nerve chests, players are increasingly unable to correctly mount time exchanges, team scores and more. Patch 1.1 is considered fairly hard and does not help casual players that connect for a few hours per night.
An update without content
Changes made note of the patch are such that playing time players must be doubled. The players feel that the content is not fun and tasks that have come too soon. Players are disappointed that for a content patch, there really is no content to revitalize the game. Mitten is a nice addition, but the players expected a lot more for a content patch. While it is good to see that developers do everything possible to correct errors and things like that, it is possible that the content has not fallen short.
A hasty patch?
In addition to adding a glass ceiling players and the general discouragement, there is a feeling that arises against this patch note: The hurry. When we look at the list of new bugs and supported by developers for future corrections, we have the impression that the note of the patch appeared too soon. The developers are already trying to correct many errors that already exist in the game, but are now getting some new bugs. Now you are feeling latency problems on some servers, sometimes appear for forty days and obviously some errors that reduce the quality of life of the players.
We know that developers are working hard to keep the community happy, but it is true that the patch 1.1 seems to divide into two if we learn is we have seen the views of players in different social networks. The development team have a lot of work ahead again, and its really unfortunate for all of them.
Original of MGG FR
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