[Special issue] Hard-boiled TPS "MAX PAYNE" 20th anniversary! Looking back on this work that expands the possibility of the game in Ballettime
Overseas July 23, 2001 (Rockstar on July 25th) REMEDY ENTERTAINMENT Development TPS " MAX Payne (Maxpain) " REMEDY ENTERTAINMENT development was released from 3D RealMS to PC. The main work of colored and influenced by the Hong Kong movie action is the head of the John Wu, and the active slow motion has dropped into the game system and developed a hard-boiled story. We make a lot of basics of remedy works after the number of skies in the game TV and look back on the 20th anniversary of this work.
# "The man loads hate" -Hard-boiled revenge drama with hard boiled
This work consists of severe game balance with a hard revenge story unfolded in New York. The story is said to have a plot of a policeman Max and Pane who has been killed by his wife children in the past, and the protagonist of a police officer who is burned to venge and huge companies like thing.
Looking back on the story of "MAX Payne", the character is focused on the characters, so it is easy to remain in the impression of the character's name and graphic novels as well as the labeled gunshot.
In these hard stories, the amount of serifs tends to be less, but it is solved by increasing the Max's monologue, and it is solved by increasing the flame of the revenge, and the immersive feeling to the story by carefully drawing I'm increasing. Even if I tried to pick up the lede of the old hard-boiled novel, it was an attractiveness that I had a dry representation that suppressed irregularity.
Besides, the graphic Novell part of the full voice is to make it strongly felt the unique talk about this work. This part's visual is processed into the watercolor illustration based on the actual photographed photos, and if you examine the place where the "!" Mark appeared on the map appeared, and some of them appear. The novel scene is expanded.
The place where the game stage is also started from the Subway Station in New York, and gangs are lumped, a restaurant, a reservoir, plant, stereo parking, skyscrapers ...... Apart from 80 to 90 'action movies Picked up.
In addition, in the map details, wall graffiti and semantic syringes such as using environmental story tering are arranged, and you can take a look at that commitment. Besides, as the darkness of the minds of Max, at the beginning of each part, the nightmare of Max including metaneta and horror elements is developed. The player gets the Max with the top spatial space.
In addition to the vulgarity of the spectacular emissions using Ballettime, it is poured a strong force for the story depiction, and it can be said that it has decided to make the attraction of this work that is full voice, including monologues and cut scenes. Of course, the attraction of this work has not faded as of 2021, which has become a relatively classic game for works 20 years ago.
In addition, when I played again now, it is aware that it is a classic design as an old novel, as in 2001, and a classic design, as an old novel, and it is extremely suppressed that it is possible to get a modern design. I notice. While the sequel " MAX Payne 2 " was conscious of the old film Noir movie, the 2012 " MAX Payne 3 " also contains contemporary crime action, including the depiction of the cut scene It is in contrast to being energetic to express.
Simple and deep Ballettime-" MAX Payne " completed the basics of TPS **
From here, let's look back again about gameplay. This work is a TPS with basic operations such as jumps and shooting, but the most distinctive is "Barrettime" that slows the subject time. Ballettime is managed by a gauge, and when used, it will be delayed while consuming gauges (recovering when you defeat the enemy), avoid the bullets fired from the enemy, and make the enemy one acting with the aim You will be able to play.
In addition, we have a stylishness that can be replicated to the front and rear, left and right, such as reproducing the jump action unfolded in John Wu movies called "shoot dodge". On the other hand, the game speed is quite faster, and the enemy shooting accuracy, speed, and damage amount is also high, so it was a severe game balance that is easy to be defeated without actively using Ballettime and Shoot Dodge (in addition, sudden grenade Throwed or enemy placement was unexpected, and there were many cases that have been patterned and responded to the corresponding severe scene).
Conversely, the wire "using a Ballettime with high difficulty" is completed, so it will be able to evaluate that the game balance has increased as if it is severe.
Although this work has introduced a slow motion that can be activated at any time, it is not the first game (the Barrage STG released in 1998 STG "The PS version of the Henburu bee"), and the influence was large or in FPS Not only titles like MONOLITH Production's " Fear " (released in 2005) of Slow Motion, as well as titles like " Call of Duty Modern Warfare 2 " (2009 release) There were also cases where only part of the game play, such as bleaching.
Besides, it may be a title that greatly contributes to the basis of the operating system that defines the mouse / right stick for the free camera operation + aimed at the current TPS (the shooting element in the past There were many lock on forms in one game).
Taking into account there, Illusion Softworks (current, 2k Czech) released later, " Mafia: The City of Lost Heaven " (First "Mafia". Released in 2002, the Japanese version is 2003 Launched) and Rockstar's " Red Dead Revolver " (released in 2004, the Japanese version is released in 2005), etc. will be aware that you have set up the TPS style of this work. On the other hand, since the TPS has only about four years until it settled to the Bihindview form of "Biohazard 4" in 2005, this genre is researched and various approaches have been taken? I am also surprised.
# " MAX PAYNE " first appearances from "FINAL REALITY" of benchmark software
REMEDY ENTERTAINMENT (hereinafter referred to as REMEDY) based in Finland is a game maker established by a part of the demo group Future Crew, which was producing a Mega Demo that was strong in Europe and the United States in the 90's. They handed by this "MAX Payne", a title planned after "Death Rally" of the REMEDY's first work 1996 release, and in 1997, a signboard in "FINAL REALITY", a benchmark tool for Joint Development VNU Europeanlabs. As it appeared as (that the team developed the tool is "FutureMark (now UL Benchmarks)" Independent in 1998). Moth
According to the makeings listed in Game Informer and Retro Gamer Issue 143 (published by 3D Realms), we originally assumed a top-down shooter, but as the development progresses, the genre changes to TPS. In addition, it was simply because there was no budget that he simply hired an actor's face to the main character's face and graphic novel model.
In addition, according to another interview with the original Remedy's AKI Raulaa, the Ballettime that characterizes this work was assigned to be activated in a specific room or story deployment at the beginning, but it does not work well with good work I was struggling. In the process of thinking about the demonstration of this work, while repeating the on / off of slow motion manually, it turns out that the control of slow motion is transferred to the player side.
The development of "MAX Payne" is time consuming and remedy brushed up game engine MAX-FX with Futuremark to the "3D MARK" release, and in 1999, he actually pulls the bodyguard in 1999. I am interviewed. The gold (completed) reached June 2001, and it was finally released in North America, but it was actually four years of years of age. In addition, PS2 / XBOX version is released in North America with the support of Take-To and Rockstar at the end of the same year.
On the other hand, in Japan, the English version of the Japanese manual of the PC version is released on August 10, 2001. Also, the Japanese version for PS2 was released May 22, 2003, but the localization will be in charge of localization, and it is necessary to be in charge of Japanese EA JAPAN, and the part of the graphic Novell's Japanese language and dubbed audio etc. All were sent to Japan (by the way, the main character max can dubbing the Max of the protagonist is Kosugi Juro Ta.
By the way, it is the "3D MARK" series side rather than "MAX PAYNE" main story that has received the influence of the movie "Matrix". For example, "Plain of the vertical writing character displayed in polygon" in "3D Mark 2000" or "3D Mark 2001" "elevator-front gunshot" etc. On the other hand, "MAX Payne" is a stronger element of John Wu, as it is mentioned in an interview, etc., and the two-till gun action and serif "I'm a rare" I am a chow Yunfa.
# " MAX Payne " sold to Take-to-Smartphone version is the best for playing from now
"MAX Payne" released with a long year was finally achieved more than 4 million sales. Then, in May 2002, Remedy and Apogee Software (3D Realms) will sell "Max Payne" IP to Take-to-Interactively, and announce the sequel "MAX Payne 2" by remedy development.
After the copyright of "MAX Payne" was acquired by Takeho, the "MAX Payne 2: The Fall of Max Payne" was released in October 2003 ("2" was unfortunately not localized in Japan ). As a series, it became a form that stopped here, but in addition to the published movie version in 2008, "MAX Payne 3" responsible for RockStar Studio is in charge of "2" from the release of "2" to nine years It has been released in 2012.
On the other hand, remedy is the primary "Max Payne" that it is difficult to develop " alan wake " as an open world title in 2005, and finally changes progress linear and release in 2010 "Max Payne Developed a long-term development.
The first "MAX Payne" is ported to iOS / Android smartphone in 2012. This smartphone version is compatible with the PC version based on the wide screen, and so you can save anywhere, so use the above-mentioned full-rolled Japanese PS2 version of audio source etc. It is finished as an ideal Japanese version (in addition, it supports pads).
The original PC version is sold in STeam, but in addition to the lack of introduction of Japanese, it must be dealt with, such as whether the BGM does not ring or widescreen even if it is installed. There are many problems, and it is difficult to recommend.
Therefore, as of 2021, if the smartphone version is played from now, it is best if you can play on a large screen if possible ... (It is still adjusted to play properly). It is a title that celebrates the 20th anniversary, but the height of the completion of the game itself is not inferior to the modern TPS even if you play now. It may be good to play again at this timing to commemorate, and a young gamer who has never played may touch the past gold tower.
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