Icarus of Dean Hall (Dayz) and his New Zealand studio RocketWerkz will not appear on the 12th of August 2021 for PC. It will only take a few beta test runs in November. The developers explained to Steam that they would not be satisfied with the current state of survival play and would need a little more time. In addition, you want to get the interested players with the boat and start several "open-beta events", which will limit themselves to specific game aspects. The collected feedback from the beta tests should then lead to improving the overall game. The first beta weekend will take place at the end of August and will confine itself to the forest region (without storms). At the next tests, other regions, opponents, dangers and the faction missions are to be tested.
_ "Anyone who pre-ordered iCarus before publishing will receive access to beta and pre-orders can be refunded at any time, regardless of how long you have already played the beta" _, it says from RocketWerkz.
Icarus should actually be based on a free-to-play model, but this concept has recently been discarded. Instead, the game is sold and should be supplied or expanded with extensions in the future. In addition to the standard edition (24.99 euros) a Deluxe Edition (84.99 euros) is offered. The Standard Edition includes the basic version of the game plus beta access. The Deluxe Edition (84.99 euros) are e.g. The two next DLC chapters New Frontier and Dangerous Horizons included. These chapters are larger DLC extensions that include new biomes, opponents and maps while the nuclear game should receive regular updates for all players. In the Deluxe Edition are also two outpost cards (size: 1km x 1km). These outposts are persistent (permanent) game sessions that are ideal for building their own bases, as there is no time limit.
Icarus is a "session-based" survival game for up to eight co-op players. It can also be played single-handedly. PVP elements (players against players) are not provided. The survival trip starts on a space station located in the orbit of a ground-like planet on which the terraforming was failed. At this station, the astronauts accept certain orders and then land (common) on the surface. Arriving there, resources are collected, accommodations built, animals hunted and searched for exotic matter - so typical survival gameplay. Often it is important to build small houses or accommodations there, as dangerous storms can move over the country and you can only seek protection there. The players bring this exotic matter back to the orbit to explore more advanced technology and develop their character for the next drop (two technology trees: orbit and planet). The inserts that can be tackled are time-limited. Although one can fly back into the orbit earlier with the landing capsule, but when the missionary stimer has expired, the landing capsule lifts off, whether the player is on board or not. If the character stays on the surface, the figure dies and loses everything. The time limit should always be kept in mind.
Playfully, Icarus reminds of a mix of Valheim and Deep Rock Galactic. The different excursions on the planet should ensure that the games do not take so long and you can do something new. Dean Hall explained me in an interview with a preview session that she first went out that the first trips of the players on the planet would be rather short. Only with greater progress, more technologies and automation of production should the stays on the planet be longer. At the PlayTests, exactly the opposite would have arisen - especially in advanced course, players would consequently follow the goal and collect the minerals, while at the beginning everything was still tried and explored. To do so, they knew that the session concept would work with Icarus, but not as they originally thought.
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